These nine people in game are kidnapped and are captured by a mastermind person named Zero. Zero Escape is a trilogy of video games created by Kotaro Uchikoshi and developed by Spike Chunsoft (Chime for the third entry). Sign in to add your own tags to this product. AI: The Somnium Files, A Trippy Detective Adventure With Zero Escape's Spirit. [38] An important thing to him when making characters was to create a mystery behind them, to make players curious about who the characters are and what their pasts are like. To combat this, he focused on trying to get players to want to keep the story alive, rather than trying to keep the player character alive; as a result of wanting to keep the story going, players would also avoid the death of their character. [12] Jason Schreier of Kotaku included both 999 and Virtue's Last Reward on a list of "must-play" visual novels worth playing even for people who do not like anime tropes. [59] He would also use puzzle-related websites as reference. Zero wore a gas mask with a big trenchcoat and spoke through a voice changer. Virtue's Last Reward was featured on Gamasutra's and Game Developer's jointly created list of the ten best games of 2012 for having storytelling as gameplay rather than aside from gameplay. * Remastered and Revamped Hi-res graphics bring the savage world of Nine Hours, Nine Persons, Nine Doors to life with stunning clarity! All Styles 47½ Hours Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. [33], The series has science fiction and horror elements, and philosophical and supernatural themes. 5 out of 5 stars (36) 36 reviews. [33] During the Escape sections, the player aims to find a way out of rooms by exploring the room and solving puzzles. [2] As he wrote each scene, he imagined what the player might be thinking as they play through it, and decided what to write based on it; this was one of the most important things to him when writing. [5] During the Novel sections, the player reads dialogue, occasionally inputting choices that change the course of the story. [87], This article is about the series. One set trapped on a sinking boat with nine hours to escape, the other locked in a facility and forced to either trust or betray each other. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Your Score 0 Summary: Two Nonary Games, two sets of nine unwilling participants kidnapped to an unfamiliar location. [54] He chose to have the games be played from a first person perspective as he felt it makes for "a stronger impact" and is more interesting than a third person perspective; it was also used to limit the information that is available to the player in a realistic way, as the player only knows what they experience or are told. 3DS is a trademark of Nintendo. [81] Writers for Famitsu liked the tense story and the sense of accomplishment when solving puzzles in 999,[8] and the intertwined story and flowchart system in Virtue's Last Reward. hi. They would help with brainstorming ideas and finding what does not work so well and how to improve scenarios. StablestRelic48. [61] Unlike the previous two Zero Escape titles, the North American version of the third game was produced alongside the Japanese version. Uchikoshi's idea for this was to combine puzzles with a story, in a way where puzzles are integrated into the story and includes clues, and need to be solved in order for the player to make progress. Your choices dictate the fate of you and your teammates and offer multiple paths to unique endings. [4] The first two games were released in English by Aksys Games in North America,[5] and the second game was released in English in Europe by Rising Star Games. Akane voiced by Rena Strober and 1 other. [51], The Zero Escape series has been positively received by critics, with the first two games in the series attaining perfect scores in reviews from various publications. [83] Mike Manson of Nintendo Life and John McCaroll of RPGFan found problems with the controls used in the puzzle sections of Virtue's Last Reward. ... Games … Apr 1, 2017 @ 5:59pm No sounds? Look up a review or two before buying, but man is this a masterpiece in story, characters, music, pretty much every aspect. Zero Escape: The Nonary Games * A Million Ways to Die Both Nine Hours, Nine Persons, Nine Doors (999) and its sequel, Virtues Last Reward (VLR), are together in the same collection for the first time ever! [38] During Aksys' evaluation period of it, many people at the company did not believe in the game and turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to determine whether a game was good or not. Each room also includes more complex puzzles, such as sliding puzzles and mini-games, which can not be solved without finding clues in the room. During the projects, Aksys Games would do email correspondence with Spike Chunsoft, to make sure that they conveyed the message of the games as intended. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. 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